/***** * env.h * Andy Hammerlindl 2002/6/20 * * Keeps track of the namespaces of variables and types when traversing * the abstract syntax. *****/ #ifndef ENV_H #define ENV_H #include "errormsg.h" #include "entry.h" #include "types.h" #include "util.h" namespace types { class record; } namespace absyntax { class namedTyEntry; } namespace trans { using sym::symbol; using types::ty; using types::function; using types::record; class genv; // Keeps track of the name bindings of variables and types. This is used for // the fields of a record, whereas the derived class env is used for // unqualified names in translation. class protoenv { //protected: public: // These tables keep track of type and variable definitions. tenv te; venv ve; access *baseLookupCast(ty *target, ty *source, symbol name); public: // Start an environment for a file-level module. protoenv() {} protoenv(venv::file_env_tag tag) : ve(tag) {} protoenv(const protoenv&); void beginScope() { te.beginScope(); ve.beginScope(); } void endScope() { te.endScope(); ve.endScope(); } void collapseScope() { te.collapseScope(); ve.collapseScope(); } tyEntry *lookupTyEntry(symbol s) { return te.look(s); } ty *lookupType(symbol s) { tyEntry *ent=lookupTyEntry(s); return ent ? ent->t : 0; } varEntry *lookupVarByType(symbol name, ty *t) { // Search in local vars. return ve.lookByType(name, t); } varEntry *lookupVarBySignature(symbol name, types::signature *sig) { return ve.lookBySignature(name, sig); } access *lookupInitializer(ty *t) { // The initializer's type is a function returning the desired type. function *it=new function(t); varEntry *v=lookupVarByType(symbol::initsym,it); // If not in the environment, try the type itself. return v ? v->getLocation() : t->initializer(); } // Find the function that handles casting between the types. // The name is "operator cast" for implicit casting and "operator ecast" for // explicit. access *lookupCast(ty *target, ty *source, symbol name); bool castable(ty *target, ty *source, symbol name); // A cast lookup designed to work quickly with the application matching // code. The target type must not be overloaded. bool fastCastable(ty *target, ty *source); // For the lookup, neither target nor source may be overloaded. access *fastLookupCast(ty *target, ty *source); // Given overloaded types, this resolves which types should be the target and // the source of the cast. ty *castTarget(ty *target, ty *source, symbol name); ty *castSource(ty *target, ty *source, symbol name); ty *varGetType(symbol name) { return ve.getType(name); } void addType(symbol name, tyEntry *desc) { te.enter(name, desc); } void addVar(symbol name, varEntry *desc) { // Don't check for multiple variables, as this makes adding casts // and initializers harder. ve.enter(name, desc); } // Add another environment, say from a record. void add(protoenv &source, varEntry *qualifier, coder &c) { te.add(source.te, qualifier, c); ve.add(source.ve, qualifier, c); } // Add variables and types of name src from another environment under the // name dest in this environment. bool add(symbol src, symbol dest, protoenv &source, varEntry *qualifier, coder &c) { bool teAdd=te.add(src, dest, source.te, qualifier, c); bool veAdd=ve.add(src, dest, source.ve, qualifier, c); return teAdd || veAdd; } // Add the standard functions for a new type. void addArrayOps(types::array *t); void addRecordOps(types::record *r); void addFunctionOps(types::function *f); void list(record *r=0) { ve.list(r); } // Adds to a list the keywords in the environment that start with the given // prefix. Used for automatic completion at the interactive prompt. typedef mem::list symbol_list; void completions(symbol_list &l, string start) { te.completions(l, start); ve.completions(l, start); } private: // Non-copyable void operator=(const protoenv&); }; // Environment used in translating statements and expressions at all scopes. As // opposed to protoenv which is suitable for keeping track of the fields of // records, this also keeps track of the global env, for loading modules. class env : public protoenv { // The global environment - keeps track of modules. genv ≥ public: // Start an environment for a file-level module. env(genv &ge); ~env(); record *getModule(symbol id, string filename); record *getTemplatedModule(symbol id, string filename, string index, mem::vector *args, trans::frame *parent ); }; } // namespace trans #endif